skyfallingarchers:

I can’t read your lips, I’m not going to be able to help in this conversation right now. Just… Just let me know when you’re done. Natasha can write it down for me. I’ll wait here. There’s no place else I can go, anyway…

Saw this and got the urge to reread Revelations by snack_size. Clint isn’t actually in a hospital bed in it, but it’s full of wonderful scenes from his point of view where the conversation is going on around him and he’s two miles behind because he can’t keep up with the lipreading. At one point he gets so pissed with it he just sits back and shuts his eyes and pretty much says, “I give up, let me know when you’ve decided on something, because I’m done.”

medievalpoc:

depressedminority:

dicksweredinner:

akhrati:

thedirtyoldgentleman:

kaniehtiio:

For thousands of years, we told stories from one generation to the next. Our stories help us to understand how the world is ordered and our place within it. But what good are old stories if the wisdom they contain is not shared?

In Never Alone, players take on the roles of Nuna, a young Iñupiaq girl and an Arctic fox, in an atmospheric puzzle platformer that combines traditional folklore, stories, settings, and characters handed down over many generations by Alaska Native people whose roots and heritage date back millennia. 

Featuring imagery and themes drawn directly from Iñupiat and other Alaska Native cultures, Never Alone features striking visuals, emphasizes the sensibilities and perspective of these indigenous Arctic people and requires players to work cooperatively to succeed in challenging and harsh environments. [x]

Can we also talk about how this is being created by the first indigenous game company in the US?

I saw the dev session at Eurogamer and the story of the studio is absolutely amazing. They had the most beautiful photo of one of the most respected storytellers, a woman in her eighties, utterly delighted by the game, controller in hands.

Definitely pick this up and support the wonderful people behind this game.

This is the type of game I’ve been waiting forever for. 

I want it

I’ve posted about Never Alone previously; I wanted to point out that it is being released on November 18, 2014.

plot-insight:

Tony does spin out of control and fights his best friend because he’s a drunken mess… except he’s dying. He already gave Pepper his company and is now entrusting the Iron Man suits to the one person he can trust: Rhodey. Tony brawling with Rhodes isn’t just a dispute between friends. Tony was testing Rhodes to see if he was willing and able to use the suit to fight his best friend if need be. In one go, Tony was training, teaching, and evaluating Rhodes’ suitability. Brilliant. War Machine was planned by Tony, who thought he was going to die.

All of which lends new meaning into Tony’s line to Rhodey earlier in the movie: “You gotta trust me. Contrary to popular belief, I know exactly what I’m doing.”