sapphicbookclub:

Critical Hit

by Em Stevens

Kris Hess has more than enough on her plate. She’s taking care of her sick father, struggling to make deadlines with her art, and keeping up with the bills. There’s no room for dating unless it’s for the long haul, and Kris’s past experiences with women have left her full of doubts. Her relief comes from her weekly Dungeons and Dragons session with close friends. As Dungeon Master, this is one world she can actually control.

Lacey Jenkins is getting over heartbreak. She’s still full of resentment over her emotional vampire of an ex. The sole joy in her life comes from her little terrier, Barkley. Yep, she’s reached crazy dog lady status and she doesn’t care if you know it. But she knows the only way to move on is to start meeting new people, and her coworker offers her the perfect opportunity. Nice, easy, and no drama.

The adventuring brings these two women together at the game table. But can they find love in the real world, too? It’s a roll of the die…

Genres: contemporary, romance

Get the book from The Book Depository here!

Hey, @ruffboijuliaburnsides and @taibhsearachd, this sapphic D&D book looks like it might be your jam!

thesnadger:

I had a surprisingly coherent dream during that accident-nap, that contained an interesting idea for a campaign. 

I say interesting because I’m not sure if it’s a good idea or a bad one, honestly. It would definitely require some careful handling and at least one player who’s 300% on the same page narratively as the DM, but it was definitely interesting.

There was a D&D campaign in this dream where one of the players knew their schedule would make them miss a lot of sessions. So instead of playing one of the main party, they played a recurring villain.

When the

villain

player was free they’d show up to taunt or bother or try to win over the main party. If the session ended with them still involved in the action, the DM just narrated them slipping away at the start of the next one. The DM would talk with the villain player between sessions about what their character was doing, and brief them on things they might know. 

This particular villain was the “gain ultimate power and become a god” type. The climax of the campaign involved them seeking out some artifact of ultimate power. When it was clear the party would fail to stop them from acquiring it, the DM and the villain player gave each other a look. Both of them seemed to get really excited.

The DM narrated the villain reaching for the artifact, up to the point where their fingers actually touched it, then went suddenly quiet. The villain player grinned and said, “you sense a great and terrible shift in the structure of the universe. Someone new is in charge. Roll initiative.”